Files
2019-03-16 15:45:34 +01:00

51 lines
1.3 KiB
Python

from mygeometry import Forms
from mywindow import Window
class Level:
def __init__(self,name="Unnamed",over=False):
self.name=name
self.over=over
def create(self):
self.entities
class Game:
def __init__(self,name="Asteroid",window=None):
self.name=name
self.window=window
if self.window==None: self.window=Window(self.name,build=False)
self.window.build()
self.plan=Plan(lines=False)
self.levels=[Level("First level")]
self.round=0
self.over=False
def __call__(self):
while self.window.open and not self.over:
self.window.check()
self.update()
self.show()
def update(self):
level=self.levels[self.round]
if level.over:
self.round+=1
else:
level()
entities=self.levels[self.level].entities
player=level.control()
for entity in entities:
entity.update(entities)
def show(self):
self.window.clear()
for entity in self.levels[self.round].entities:
entity.show(self.window,self.plan)
self.window.flip()
if __name__=="__main__":
window=Window(build=False)
game=Game(window=window)
game()