from mygeometry import Forms from mywindow import Window class Level: def __init__(self,name="Unnamed",over=False): self.name=name self.over=over def create(self): self.entities class Game: def __init__(self,name="Asteroid",window=None): self.name=name self.window=window if self.window==None: self.window=Window(self.name,build=False) self.window.build() self.plan=Plan(lines=False) self.levels=[Level("First level")] self.round=0 self.over=False def __call__(self): while self.window.open and not self.over: self.window.check() self.update() self.show() def update(self): level=self.levels[self.round] if level.over: self.round+=1 else: level() entities=self.levels[self.level].entities player=level.control() for entity in entities: entity.update(entities) def show(self): self.window.clear() for entity in self.levels[self.round].entities: entity.show(self.window,self.plan) self.window.flip() if __name__=="__main__": window=Window(build=False) game=Game(window=window) game()