Files
2019-01-20 00:55:05 +01:00

157 lines
4.3 KiB
Python

#------#
#Import#
#------#
import os
import pygame
from pygame.locals import *
from Fonctions import *
#---------#
#Variables#
#---------#
rep=rep_programme+"Chess"+"/"
#---------#
#Fonctions#
#---------#
class App:
def __init__(self,new=False):
if new:
os.chdir(rep"Settings")
self.settings={"background":BROWN,"computer":False,"intelligence":0}
StockerVariable(Settings,"Settings","w")
class Game:
def __init__(self):
pawns=["knight","horse","bishop","tower","queen","king"]
default_quick_board = [["tb","hb","bb","kb","qb","bb","hb","tb"],
["wb","wb","wb","wb","wb","wb","wb","wb"],
[None,None,None,None,None,None,None,None],
[None,None,None,None,None,None,None,None],
[None,None,None,None,None,None,None,None],
[None,None,None,None,None,None,None,None],
["ww","ww","ww","ww","ww","ww","ww","ww"],
["tw","hw","bw","kw","qw","bw","hw","tw"]]
class Pawn:
def __init__(self,type,color,position):
self.color=color
self.type=type
self.position=position
def move(board):
self.move(self.board,self.position)
def kill():
a=1
def die():
a=1
class Warrior(Pawn):
def __init__(self,color,position):
moves="
def show_moves(board):
px,py=self.position
b=board
for y in range(8):
for x in range(8):
if self.color==BLACK and y==py :
pygame.draw.rect(screen, GREEN, (x*cx,y*cy,cx-1,cy-1), 0)
pygame.display.flip()
class Horse(Pawn):
def __init__(self,position,board):
do_stuff=1
class Player:
def __init__(self,color):
pawns=dict(pawns)
deads=1
class board:
def __init__(self,difficulty=0,window_size=(500,500),board_size=(8,8)):
pygame.init()
self.window_size=window_size
self.board_size=board_size
wz=window_size
bz=board_size
cx=wz[0]/bz[0]
cy=wz[1]/bz[1]
cz=(cx,cy)
case_size=cz
self.case_size=cz
position=(0,0)
px,py=position
screen = pygame.display.set_mode(self.window_size)
pygame.display.set_caption("Chess")
pygame.draw.rect(screen, BLACK, (0,0,wz[0],wz[1]), 0)
self.board=[[None]*8]*8
for y in range(bz[1]):
for x in range(bz[0]):
pygame.draw.rect(screen, (20, 10, 0), (x*cx,y*cy,cx-1,cy-1), 0)
pygame.display.flip()
quick_board = [["tb","hb","bb","kb","qb","bb","hb","tb"],
["wb","wb","wb","wb","wb","wb","wb","wb"],
[None,None,None,None,None,None,None,None],
[None,None,None,None,None,None,None,None],
[None,None,None,None,None,None,None,None],
[None,None,None,None,None,None,None,None],
["ww","ww","ww","ww","ww","ww","ww","ww"],
["tw","hw","bw","kw","qw","bw","hw","tw"]]
board=Chess.convert(quick_board)
def convert(quick_board):
quick_pawns = ["w","h","b","t","q","k"]
quick_colors= ["b","w"]
board=[[None]*bz[0]]*bz[1]
qb=quick_board
for y in range(bz[1]):
for x in range(bz[0]):
v=qb[y][x]
if v!==None:
type=quick_pawns.index(v[0])
side=quick_colors.index(v[1])
board[y][x]=Pawn(type,side,(x,y))
return board
def print(self):
for y in range(8):
for x in range(8):
pygame.draw.rect(screen, BROWN, (x*cx,y*cy,cx-1,cy-1), 0)
pygame.draw.rect(screen, BLUE, (px*cx,py*cy,cx,cy), 0)
pygame.display.flip()
for column in self.board:
for line in column:
if self.board!=None:
print(self.board.print)
def leave(self):
pygame.quit()
#-------#
#Actions#
#-------#
Chess=Chess(True)