#------# #Import# #------# import os import pygame from pygame.locals import * from Fonctions import * #---------# #Variables# #---------# rep=rep_programme+"Chess"+"/" #---------# #Fonctions# #---------# class App: def __init__(self,new=False): if new: os.chdir(rep"Settings") self.settings={"background":BROWN,"computer":False,"intelligence":0} StockerVariable(Settings,"Settings","w") class Game: def __init__(self): pawns=["knight","horse","bishop","tower","queen","king"] default_quick_board = [["tb","hb","bb","kb","qb","bb","hb","tb"], ["wb","wb","wb","wb","wb","wb","wb","wb"], [None,None,None,None,None,None,None,None], [None,None,None,None,None,None,None,None], [None,None,None,None,None,None,None,None], [None,None,None,None,None,None,None,None], ["ww","ww","ww","ww","ww","ww","ww","ww"], ["tw","hw","bw","kw","qw","bw","hw","tw"]] class Pawn: def __init__(self,type,color,position): self.color=color self.type=type self.position=position def move(board): self.move(self.board,self.position) def kill(): a=1 def die(): a=1 class Warrior(Pawn): def __init__(self,color,position): moves=" def show_moves(board): px,py=self.position b=board for y in range(8): for x in range(8): if self.color==BLACK and y==py : pygame.draw.rect(screen, GREEN, (x*cx,y*cy,cx-1,cy-1), 0) pygame.display.flip() class Horse(Pawn): def __init__(self,position,board): do_stuff=1 class Player: def __init__(self,color): pawns=dict(pawns) deads=1 class board: def __init__(self,difficulty=0,window_size=(500,500),board_size=(8,8)): pygame.init() self.window_size=window_size self.board_size=board_size wz=window_size bz=board_size cx=wz[0]/bz[0] cy=wz[1]/bz[1] cz=(cx,cy) case_size=cz self.case_size=cz position=(0,0) px,py=position screen = pygame.display.set_mode(self.window_size) pygame.display.set_caption("Chess") pygame.draw.rect(screen, BLACK, (0,0,wz[0],wz[1]), 0) self.board=[[None]*8]*8 for y in range(bz[1]): for x in range(bz[0]): pygame.draw.rect(screen, (20, 10, 0), (x*cx,y*cy,cx-1,cy-1), 0) pygame.display.flip() quick_board = [["tb","hb","bb","kb","qb","bb","hb","tb"], ["wb","wb","wb","wb","wb","wb","wb","wb"], [None,None,None,None,None,None,None,None], [None,None,None,None,None,None,None,None], [None,None,None,None,None,None,None,None], [None,None,None,None,None,None,None,None], ["ww","ww","ww","ww","ww","ww","ww","ww"], ["tw","hw","bw","kw","qw","bw","hw","tw"]] board=Chess.convert(quick_board) def convert(quick_board): quick_pawns = ["w","h","b","t","q","k"] quick_colors= ["b","w"] board=[[None]*bz[0]]*bz[1] qb=quick_board for y in range(bz[1]): for x in range(bz[0]): v=qb[y][x] if v!==None: type=quick_pawns.index(v[0]) side=quick_colors.index(v[1]) board[y][x]=Pawn(type,side,(x,y)) return board def print(self): for y in range(8): for x in range(8): pygame.draw.rect(screen, BROWN, (x*cx,y*cy,cx-1,cy-1), 0) pygame.draw.rect(screen, BLUE, (px*cx,py*cy,cx,cy), 0) pygame.display.flip() for column in self.board: for line in column: if self.board!=None: print(self.board.print) def leave(self): pygame.quit() #-------# #Actions# #-------# Chess=Chess(True)