1 Commits
Author SHA1 Message Date
marc a17ee9aa89 added source code 2021-03-26 21:40:55 +01:00
31 changed files with 3276 additions and 3279 deletions
+15
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# 🚀 Welcome to your new awesome project!
This project has been created using **webpack scaffold**, you can now run
```
npm run build
```
or
```
yarn build
```
to bundle your application
-90
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@@ -1,90 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _express = _interopRequireDefault(require("express"));
var _path = _interopRequireDefault(require("path"));
var _cookieParser = _interopRequireDefault(require("cookie-parser"));
var _morgan = _interopRequireDefault(require("morgan"));
var _index = _interopRequireDefault(require("./routes/index"));
var _users = _interopRequireDefault(require("./routes/users"));
var _events = _interopRequireDefault(require("events"));
var _vm = _interopRequireDefault(require("vm"));
var _fs = _interopRequireDefault(require("fs"));
var _socket = _interopRequireDefault(require("socket.io"));
var _asteroidserver = _interopRequireDefault(require("../models/asteroidserver.js"));
var _game = _interopRequireDefault(require("./models/game.js"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var app = (0, _express["default"])();
app.use((0, _morgan["default"])('dev'));
app.use(_express["default"].json());
app.use(_express["default"].urlencoded({
extended: false
}));
app.use((0, _cookieParser["default"])());
app.use(_express["default"]["static"](_path["default"].join(_dirname, '../public')));
app.use('/', _index["default"]);
app.use('/users', _users["default"]);
var _default = app;
exports["default"] = _default;
var PORT = process.env.PORT | 8000;
console.log("Port number: ".concat(PORT));
var server = http.createServer(app);
var io = _socket["default"].listen(server);
var files = [// Tools and tests
// "libs/tools.js",
// "libs/test.js",
//Base types
"libs/iterator.js", "libs/dict.js", "libs/tree.js", // Math types
"libs/group.js", // "libs/tensor.js",
// "libs/vector.js",
"libs/matrix.js", // Visual types
"libs/color.js", "libs/point.js", "libs/figure.js", // "libs/line.js",
"libs/form.js", "libs/basepolygon.js", "libs/segment.js", "libs/polygon.js", "libs/rectangle.js", "libs/square.js", "libs/circle.js", // Physics types
"libs/motion.js", "libs/body.js", "libs/plane.js", "libs/context.js", "libs/entity.js", "libs/manager.js", // Game types
"models/gameentity.js", "models/missile.js", "models/missilegroup.js", "models/life.js", "models/follower.js", "models/shooter.js", "models/asteroid.js", "models/asteroidgroup.js", "models/spaceship.js", "models/spaceshipgroup.js", "models/meteor.js", "models/meteorgroup.js", "models/collider.js", "models/gamemap.js", "models/supergroup.js", "models/game.js", // Entry point
"models/gameserver.js"]; // for (const file of files) {
// console.log(file);
// let data = fs.readFileSync(file);
// let script = new vm.Script(data);
// script.runInThisContext();
// }
server.listen(process.env.PORT || 8000);
app.use('/libs', _express["default"]["static"]('libs'));
app.use('/models', _express["default"]["static"]('models'));
app.use('/dist', _express["default"]["static"]('dist'));
var _dirname = _path["default"].resolve();
console.log(_dirname); // var path = __dirname.split("/");
// path = path.slice(0,-1).join("/");
app.get('/', function (req, res) {
res.sendFile(_dirname + "/views/index.html");
});
var game = _game["default"].random(); //console.log(`Le group ${game.group.get('asteroidGroup')}`);
var gameServer = new GameServer(game, io);
gameServer.setUp();
gameServer.main();
-93
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#!/usr/bin/env node
/**
* Module dependencies.
*/
"use strict";
var _app = _interopRequireDefault(require("../app"));
var _debug = _interopRequireDefault(require("debug"));
var _http = _interopRequireDefault(require("http"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var debug = (0, _debug["default"])('your-project-name:server');
/**
* Get port from environment and store in Express.
*/
var port = normalizePort(process.env.PORT || '3000');
_app["default"].set('port', port);
/**
* Create HTTP server.
*/
var server = _http["default"].createServer(_app["default"]);
/**
* Listen on provided port, on all network interfaces.
*/
server.listen(port);
server.on('error', onError);
server.on('listening', onListening);
/**
* Normalize a port into a number, string, or false.
*/
function normalizePort(val) {
var port = parseInt(val, 10);
if (isNaN(port)) {
// named pipe
return val;
}
if (port >= 0) {
// port number
return port;
}
return false;
}
/**
* Event listener for HTTP server "error" event.
*/
function onError(error) {
if (error.syscall !== 'listen') {
throw error;
}
var bind = typeof port === 'string' ? 'Pipe ' + port : 'Port ' + port; // handle specific listen errors with friendly messages
switch (error.code) {
case 'EACCES':
console.error(bind + ' requires elevated privileges');
process.exit(1);
break;
case 'EADDRINUSE':
console.error(bind + ' is already in use');
process.exit(1);
break;
default:
throw error;
}
}
/**
* Event listener for HTTP server "listening" event.
*/
function onListening() {
var addr = server.address();
var bind = typeof addr === 'string' ? 'pipe ' + addr : 'port ' + addr.port;
debug('Listening on ' + bind);
}
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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _express = _interopRequireDefault(require("express"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var router = _express["default"].Router();
/* GET home page. */
router.get('/', function (req, res, next) {
res.render('index', {
title: 'Express'
});
});
var _default = router;
exports["default"] = _default;
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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _express = _interopRequireDefault(require("express"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var router = _express["default"].Router();
/* GET users listing. */
router.get('/', function (req, res, next) {
res.send('respond with a resource');
});
var _default = router;
exports["default"] = _default;
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/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
/******/ }
/******/ };
/******/
/******/ // define __esModule on exports
/******/ __webpack_require__.r = function(exports) {
/******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
/******/ }
/******/ Object.defineProperty(exports, '__esModule', { value: true });
/******/ };
/******/
/******/ // create a fake namespace object
/******/ // mode & 1: value is a module id, require it
/******/ // mode & 2: merge all properties of value into the ns
/******/ // mode & 4: return value when already ns object
/******/ // mode & 8|1: behave like require
/******/ __webpack_require__.t = function(value, mode) {
/******/ if(mode & 1) value = __webpack_require__(value);
/******/ if(mode & 8) return value;
/******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
/******/ var ns = Object.create(null);
/******/ __webpack_require__.r(ns);
/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
/******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
/******/ return ns;
/******/ };
/******/
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/
/******/
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = "./models/client.js");
/******/ })
/************************************************************************/
/******/ ({
/***/ "./models/client.js":
/*!**************************!*\
!*** ./models/client.js ***!
\**************************/
/*! no static exports found */
/***/ (function(module, exports) {
eval("\n\n\n\n\n\n\nvar canvas = document.getElementById(\"canvas\");\n\nvar context = new ContextAdapter(canvas.getContext(\"2d\"));\n\n\ncontext.width = canvas.width = window.innerWidth;\ncontext.height = canvas.height = window.innerHeight;\n\ncontext.plane.units.position = new Vector(0.2, 0.2);\n\n// var name = prompt(\"name\");\nvar host = String(document.location);\nvar socket = io.connect(host) //, {query: \"name=\"+name});\n\n\n\n// var group = SuperGroup.random();\n// var game = new Game(group);\nvar game = Game.random();\n\n\n\ngameClient = new GameClient(canvas, game, socket)\n\ngameClient.main();\n\n\n\n//# sourceURL=webpack:///./models/client.js?");
/***/ })
/******/ });
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class Game {
constructor(ticks) {
this.ticks = ticks
this.interval = undefined
}
update() {
}
start() {
this.interval = setInterval(this.update.bind(this), this.ticks)
}
}
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import Game from '../libs/game.js'
import Vector from 'vector.js';
import ContextAdapter from 'context.js';
export class GameClient {
constructor(ticks, canvas, eventsListeners=[]) {
super(ticks)
this.canvas = canvas
this.eventsListeners = eventsListeners
this.backgroundColor = "#000000"
this.mouse = new Vector(0, 0);
this.context = undefined
this.interval = undefined
}
start() {
this.deactivate()
this.context = new ContextAdapter(this.canvas.getContext('2d'))
this.eventsListeners = [
this.canvas.addEventListener("keydown", this.onKeyDown.bind(this))
this.canvas.addEventListener("keyup", this.onKeyUp.bind(this))
this.canvas.addEventListener("mousemove", this.onMouseMotion.bind(this))
this.canvas.addEventListener("scroll", this.onScroll.bind(this))
this.canvas.addEventListener("mousewheel", this.onScroll.bind(this))
this.canvas.addEventListener("resize", this.resize.bind(this))
]
this.resize()
this.interval = setInterval(this.update.bind(this), this.ticks)
}
clear() {
this.context.fillStyle = this.backgroundColor
this.context.clear()
}
deactivate() {
// prevent default behaviours of space and arrow keys
this.canvas.addEventListener("keydown", function(e) {
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false)
}
resize() {
this.canvas.width = this.context.width = window.innerWidth;
this.canvas.height = this.context.height = window.innerHeight;
}
onKeyDown(evt) {
switch(evt.keyCode){
case 39: // Arrow Right for moving right
this.movement.right = true;
break;
case 37: // Arrow Left for moving left
this.movement.left = true;
break;
case 40: // Arrow Up for moving up
this.movement.up = true;
break;
case 38: // Arrow Down for moving down
this.movement.down = true;
break;
case 16: // Left and Right shift for zooming in and out
if (evt.location == 1) {
this.movement.zoomout = true;
} else {
this.movement.zoomin = true;
}
break;
case 18: // Alt for pause
if (this.game.dt) {
this.game.dt = 0;
} else {
this.game.dt = Game.dt;
}
}
}
onKeyUp(evt) {
switch(evt.keyCode) {
case 39: // Arrow Right
this.movement.right = false;
break;
case 37: // Arrow Left
this.movement.left = false;
break;
case 40: // Arrow Up
this.movement.up = false;
break;
case 38: // Arrow Down
this.movement.down = false;
break;
case 16:
if (evt.location == 1) {
this.movement.zoomout = false;
} else {
this.movement.zoomin = false;
}
break;
}
}
onScroll(evt) {
if (evt.wheelDeltaY>0) {
this.context.plane.units[0].irmul(1+Manager.scrollZoomFactor*Manager.zoomDelta);
} else {
this.context.plane.units[0].irmul(1-Manager.scrollZoomFactor*Manager.zoomDelta);
}
}
onMouseMotion(evt) {
this.mouse = new Vector(evt.x, evt.y);
}
move() {
if (this.movement.up) {
this.context.plane.y += this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.down) {
this.context.plane.y -= this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.left) {
this.context.plane.x -= this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.right) {
this.context.plane.x += this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.zoomin) {
this.context.plane.units[0].irmul(1+Manager.zoomDelta);
}
if (this.movement.zoomout) {
this.context.plane.units[0].irmul(1-Manager.zoomDelta);
}
}
}
class Manager {
static zoomDelta = 0.1;
static scrollZoomFactor = 0.5;
static entities = [];
static movement = {up: false, down: false, right: false, left: false, zoomin: false, zoomout: false};
static backgroundColor = "#000000";
addEventListeners() {
// using window as a global
window.addEventListener("keydown", this.onKeyDown.bind(this));
window.addEventListener("keyup", this.onKeyUp.bind(this));
window.addEventListener("mousemove", this.onMouseMotion.bind(this));
window.addEventListener("scroll", this.onScroll.bind(this));
window.addEventListener("mousewheel", this.onScroll.bind(this));
window.addEventListener("resize", this.resize.bind(this));
}
deactivate() {
// prevent default actions from space and arrow keys
window.addEventListener("keydown", function(e) {
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false);
}
constructor(
canvas,
game,
movement=Manager.movement,
backgroundColor=Manager.backgroundColor
) {
this.canvas = canvas;
this.context = new ContextAdapter(this.canvas.getContext("2d"));
this.game = game;
this.movement = movement;
this.backgroundColor = backgroundColor;
this.mouse = new Vector(0, 0);
}
clear() {
this.context.fillStyle = this.backgroundColor;
this.context.clear();
}
show() {
this.clear();
this.game.show(this.context);
}
update() {
this.context.plane.location.update();
this.context.plane.units.update();
this.move();
this.game.update();
}
resize() {
this.canvas.width = this.context.width = window.innerWidth;
this.canvas.height = this.context.height = window.innerHeight;
}
onKeyDown(evt) {
switch(evt.keyCode){
case 39: // Arrow Right for moving right
this.movement.right = true;
break;
case 37: // Arrow Left for moving left
this.movement.left = true;
break;
case 40: // Arrow Up for moving up
this.movement.up = true;
break;
case 38: // Arrow Down for moving down
this.movement.down = true;
break;
case 16: // Left and Right shift for zooming in and out
if (evt.location == 1) {
this.movement.zoomout = true;
} else {
this.movement.zoomin = true;
}
break;
case 18: // Alt for pause
if (this.game.dt) {
this.game.dt = 0;
} else {
this.game.dt = Game.dt;
}
}
}
onKeyUp(evt) {
switch(evt.keyCode) {
case 39: // Arrow Right
this.movement.right = false;
break;
case 37: // Arrow Left
this.movement.left = false;
break;
case 40: // Arrow Up
this.movement.up = false;
break;
case 38: // Arrow Down
this.movement.down = false;
break;
case 16:
if (evt.location == 1) {
this.movement.zoomout = false;
} else {
this.movement.zoomin = false;
}
break;
}
}
onScroll(evt) {
if (evt.wheelDeltaY>0) {
this.context.plane.units[0].irmul(1+Manager.scrollZoomFactor*Manager.zoomDelta);
} else {
this.context.plane.units[0].irmul(1-Manager.scrollZoomFactor*Manager.zoomDelta);
}
}
onMouseMotion(evt) {
this.mouse = new Vector(evt.x, evt.y);
}
move() {
if (this.movement.up) {
this.context.plane.y += this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.down) {
this.context.plane.y -= this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.left) {
this.context.plane.x -= this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.right) {
this.context.plane.x += this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.zoomin) {
this.context.plane.units[0].irmul(1+Manager.zoomDelta);
}
if (this.movement.zoomout) {
this.context.plane.units[0].irmul(1-Manager.zoomDelta);
}
}
loop() {
this.update();
this.show();
// requestAnimationFrame(this.loop.bind(this));
}
start() {
this.addEventListeners();
}
main() {
this.start();
setInterval(this.loop.bind(this), 100);
}
}
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import Game from '../libs/game.js'
class GameServer extends Game {
}
-1
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@@ -8,7 +8,6 @@ export default class Tensor extends Array {
Every tensor has a norm, order, format and size. Here are stored default values.
*/
static norm = 2;
// static norm = 2;
static order = 1;
static format = [1];
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import GameServer from '../libs/gameserver.js'
class AsteroidServer extends GameServer {
}
+3 -31
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@@ -1,36 +1,8 @@
import Tensor from '../libs/tensor.js';
import Vector from '../libs/vector.js';
import Matrix from '../libs/matrix.js';
import Motion from '../libs/motion.js';
import Body from '../libs/body.js';
// import Tensor from "../libs/tensor.js";
// import Vector from "../libs/vector.js";
// import zip from "../libs/iterator.js";
import Point from '../libs/point.js';
import Figure from '../libs/figure.js';
import Form from '../libs/form.js';
import BasePolygon from '../libs/basepolygon.js';
import Square from '../libs/square.js';
import Rectangle from '../libs/rectangle.js';
import Segment from '../libs/segment.js';
import Polygon from '../libs/polygon.js';
import Life, {LifeBar} from './life.js';
import Follower from './follower.js';
import Shooter from './shooter.js';
import Spaceship from './spaceship.js';
import Missile from './missile.js';
import Asteroid, {AsteroidForm} from './asteroid.js';
import Meteor from './meteor.js';
import Group from '../libs/group.js';
import SuperGroup from './supergroup.js';
import SpaceshipGroup from './spaceshipgroup.js';
import MissileGroup from './missilegroup.js';
import AsteroidGroup from './asteroidgroup.js';
import MeteorGroup from './missilegroup.js';
import GameMap from './gamemap.js';
import { SuperCollider,MissileSpaceshipCollider} from './collider.js';
var canvas = document.getElementById("canvas");
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+23 -23
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@@ -1,32 +1,32 @@
{
"name": "spaceinvader",
"version": "0.0.0",
"name": "asteroids",
"version": "1.0.0",
"description": "A space battle with asteroids and spaceships.",
"private": true,
"main": "server.js",
"scripts": {
"start": "npm run prod",
"build": "npm-run-all clean transpile",
"server": "node ./dist-server/bin/www",
"dev": "NODE_ENV=development npm-run-all build server",
"prod": "NODE_ENV=production npm-run-all build server",
"transpile": "babel ./server --out-dir dist-server",
"clean": "rimraf dist-server"
"test": "echo \"Error: no test specified\" && exit 1",
"start": "node server.js"
},
"repository": {
"type": "git",
"url": "git+ssh://git@github.com/MarcPartensky/Web.git"
},
"keywords": [
"asteroids"
],
"author": "Marc Partensky",
"license": "ISC",
"bugs": {
"url": "https://github.com/MarcPartensky/Web/issues"
},
"homepage": "https://github.com/MarcPartensky/Web#readme",
"dependencies": {
"@babel/cli": "^7.11.6",
"@babel/core": "^7.11.6",
"@babel/preset-env": "^7.11.5",
"cookie-parser": "~1.4.4",
"debug": "~2.6.9",
"express": "~4.16.1",
"morgan": "~1.9.1",
"nodemon": "^2.0.4",
"npm-run-all": "^4.1.5",
"rimraf": "^3.0.2",
"express": "^4.17.1",
"socket.io": "^2.3.0"
},
"babel": {
"presets": [
"@babel/preset-env"
]
"devDependencies": {
"webpack": "^4.43.0",
"webpack-cli": "^4.0.0-beta.8"
}
}
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<html>
<head>
<title>Express</title>
<link rel="stylesheet" href="/stylesheets/style.css">
</head>
<body>
<h1>Express</h1>
<p>Welcome to Express</p>
</body>
</html>
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@@ -1,8 +0,0 @@
body {
padding: 50px;
font: 14px "Lucida Grande", Helvetica, Arial, sans-serif;
}
a {
color: #00B7FF;
}
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const express = require('express'), // for easier syntax;
http = require('http'),
socket = require('socket.io'), // for easier connexion
ent = require('ent'), // html url security
os = require('os'), // os access
fs = require('fs'), // file system
vm = require('vm'), // to execute scripts
ss = require('socket.io-stream'); // to stream data
const app = express();
const server = http.createServer(app);
const io = socket.listen(server);
// server.maxConnections = 10;
const files = [
"libs/tools.js",
"libs/test.js",
"libs/iterator.js",
"libs/group.js",
"libs/tensor.js",
"libs/vector.js",
"libs/matrix.js",
"libs/color.js",
"libs/point.js",
"libs/figure.js",
"libs/form.js",
"libs/polygon.js",
"libs/rectangle.js",
"libs/circle.js",
"libs/motion.js",
"libs/body.js",
"libs/plane.js",
"libs/context.js",
"libs/manager.js",
"model/basecircle.js",
"model/game/ball.js",
"model/game/food.js",
"model/game/virus.js",
"model/game/collider.js",
"model/game/supergroup.js",
"model/game/player.js",
"model/game/gamemap.js",
"model/game/game.js",
"model/game/gameclient.js",
"model/game/gameserver.js",
];
for (const file of files) {
let data = fs.readFileSync(file);
let script = new vm.Script(data);
script.runInThisContext();
}
app.use('/libs', express.static('libs'));
app.use('/public', express.static('model/game'));
app.use('/view/home/', express.static('../view'));
var path = __dirname.split("/");
path = path.slice(0,-1).join("/");
app.get('/', function (req, res) {
res.sendFile(path + "/view/game/index.html");
});
app.get('/game', function (req, res) {
res.sendFile(path + "/view/game/index.html");
});
io.on('connection', function (socket, name) {
socket.on('play-button', function(name) {
console.log("play button pressed");
res.redirect('/game?name=${name}');
});
socket.on('disconnect', function() {
console.log('disconnected');
});
socket.on("message", function(message) {
console.log(message);
})
});
server.listen(process.env.PORT || 8000)
var game = Game.random(5);
game.updateMap();
// console.log(game.map);
var gameServer= new GameServer(game);
// console.log(io.sockets.broadcast);
gameServer.main(io, ss);
+56 -30
View File
@@ -1,44 +1,69 @@
import express from 'express';
import path from 'path';
import cookieParser from 'cookie-parser';
import logger from 'morgan';
import indexRouter from './routes/index';
import usersRouter from './routes/users';
var app = express();
app.use(logger('dev'));
app.use(express.json());
app.use(express.urlencoded({ extended: false }));
app.use(cookieParser());
app.use(express.static(path.join(__dirname, '../public')));
app.use('/', indexRouter);
app.use('/users', usersRouter);
export default app;
// EventEmitter = require('events'); // to execute scripts
const PORT = process.env.PORT | 8000;
console.log(`Port number: ${PORT}`)
// const express = require('express'),
// http = require('http'),
// socket = require('socket.io'), // for easier connexion
// fs = require('fs'), // file system
// vm = require('vm');
//import { SocketClient } from "models/gameserver.js";
import EventEmitter from 'events';
import express from 'express';
import http from 'http';
import vm from 'vm';
import fs from 'fs';
import socket from 'socket.io';
import AsteroidServer from '../models/asteroidserver.js';
import GameServer from './models/gameserver.js';
// "type": "module",
// "exports": {
// "./libs": "./libs",
// "./models": "./models",
// "node": {
// "import": "./libs",
// "require": "./libs"
// }
// },
const app = express();
const server = http.createServer(app);
const io = socket.listen(server);
// import './libs/tensor.js';
import Tensor from './libs/tensor.js';
// import Group from './libs/group.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
// import {Tensor} from './libs/tensor.js';
import Game from './models/game.js';
const files = [
// Tools and tests
// "libs/tools.js",
// "libs/test.js",
//Base types
// Base types
"libs/iterator.js",
"libs/dict.js",
"libs/tree.js",
// Math types
// Math types
"libs/group.js",
// "libs/tensor.js",
// "libs/vector.js",
@@ -83,24 +108,25 @@ const files = [
"models/gameserver.js",
];
// for (const file of files) {
// console.log(file);
// let data = fs.readFileSync(file);
// let script = new vm.Script(data);
// script.runInThisContext();
// }
server.listen(process.env.PORT || 8000)
app.use('/libs', express.static('libs'));
app.use('/models', express.static('models'));
app.use('/dist', express.static('dist'));
const __dirname = path.resolve();
// for (const file of files) {
// console.log(file);
// let data = fs.readFileSync(file);
// let script = new vm.Script(data);
// script.runInThisContext();
// }
// import * from "libs";
// import * from "./libs/tensor.js"
console.log(__dirname)
// var path = __dirname.split("/");
// path = path.slice(0,-1).join("/");
@@ -115,4 +141,4 @@ const game = Game.random();
//console.log(`Le group ${game.group.get('asteroidGroup')}`);
const gameServer = new GameServer(game, io);
gameServer.setUp();
gameServer.main();
gameServer.main();
View File
-91
View File
@@ -1,91 +0,0 @@
#!/usr/bin/env node
/**
* Module dependencies.
*/
import app from '../app';
import debugLib from 'debug';
import http from 'http';
const debug = debugLib('your-project-name:server');
/**
* Get port from environment and store in Express.
*/
var port = normalizePort(process.env.PORT || '3000');
app.set('port', port);
/**
* Create HTTP server.
*/
var server = http.createServer(app);
/**
* Listen on provided port, on all network interfaces.
*/
server.listen(port);
server.on('error', onError);
server.on('listening', onListening);
/**
* Normalize a port into a number, string, or false.
*/
function normalizePort(val) {
var port = parseInt(val, 10);
if (isNaN(port)) {
// named pipe
return val;
}
if (port >= 0) {
// port number
return port;
}
return false;
}
/**
* Event listener for HTTP server "error" event.
*/
function onError(error) {
if (error.syscall !== 'listen') {
throw error;
}
var bind = typeof port === 'string'
? 'Pipe ' + port
: 'Port ' + port;
// handle specific listen errors with friendly messages
switch (error.code) {
case 'EACCES':
console.error(bind + ' requires elevated privileges');
process.exit(1);
break;
case 'EADDRINUSE':
console.error(bind + ' is already in use');
process.exit(1);
break;
default:
throw error;
}
}
/**
* Event listener for HTTP server "listening" event.
*/
function onListening() {
var addr = server.address();
var bind = typeof addr === 'string'
? 'pipe ' + addr
: 'port ' + addr.port;
debug('Listening on ' + bind);
}
-8
View File
@@ -1,8 +0,0 @@
import express from 'express';
var router = express.Router();
/* GET home page. */
router.get('/', function(req, res, next) {
res.render('index', { title: 'Express' });
});
export default router;
-9
View File
@@ -1,9 +0,0 @@
import express from 'express';
var router = express.Router();
/* GET users listing. */
router.get('/', function(req, res, next) {
res.send('respond with a resource');
});
export default router;
+1
View File
@@ -0,0 +1 @@
console.log("Hello World from pageThree main file!");
-5
View File
@@ -1,5 +0,0 @@
# Todo
- Régler le problème des attributs static de classes pour webpack.
- Utiliser [webpack](https://webpack.js.org/)
- Regarder [Meteor](https://www.meteor.com/) pour propulser le projet vers l'infini
- Utiliser du protobuf
+9
View File
@@ -0,0 +1,9 @@
Utiliser webAPck
https://webpack.js.org/
Regarder Meteor pour propulser le projet vers l'infini
https://www.meteor.com/
Utiliser du protobuf
+81
View File
@@ -0,0 +1,81 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Playground</title>
<style>
#html {
background-color: black;
}
#canvas {
width: 100%;
height: 100%;
background-color: black;
border-width: thick;
border-color: white;
}
</style>
</head>
<body bgcolor="#000000">
<canvas id="canvas" width="300" height="300"></canvas>
<!-- Web Dependencies -->
<script src="/socket.io/socket.io.js"></script>
<!-- <script src="https://code.jquery.com/pep/0.4.1/pep.js"></script> -->
<!-- <script src="https://github.com/josephg/noisejs" charset="utf-8"></script> -->
<!-- Own Dependencies -->
<!-- Tools and tests -->
<script src="libs/tools.js" charset="utf-8"></script>
<script src="libs/test.js" charset="utf-8"></script>
<!-- Base types -->
<script src="libs/iterator.js" charset="utf-8"></script>
<script src="libs/dict.js" charset="utf-8"></script>
<script src="libs/tree.js" charset="uft-8"></script>
<!-- Math types -->
<script src="libs/tensor.js" charset="utf-8"></script>
<script src="libs/vector.js" charset="utf-8"></script>
<script src="libs/matrix.js" charset="utf-8"></script>
<!-- Visual types -->
<script src="libs/color.js" charset="utf-8"></script>
<script src="libs/point.js" charset="utf-8"></script>
<script src="libs/figure.js" charset="utf-8"></script>
<script src="libs/form.js" charset="utf-8"></script>
<script src="libs/circle.js" charset="utf-8"></script>
<script src="libs/line.js" charset="utf-8"></script>
<script src="libs/segment.js" charset="utf-8"></script>
<script src="libs/basepolygon.js" charset="utf-8"></script>
<script src="libs/polygon.js" charset="utf-8"></script>
<script src="libs/triangle.js" charset="utf-8"></script>
<script src="libs/rectangle.js" charset="utf-8"></script>
<script src="libs/square.js" charset="utf-8"></script>
<script src="libs/manager.js" charset="utf-8"></script>
<script type="text/javascript">
class Game {
constructor() {
this.s1 = Segment.random();
this.s2 = Segment.random();
}
show(ctx) {
this.s1.show(ctx);
this.s2.show(ctx);
}
update(dt) {
if (s1.line.cross(s2.line)) {
s1.color = "red";
s2.color = "red";
}
}
}
class GameManager extends Manager {
update(dt) {
this.s1.p1 = this.context.getFromScreen(this.mouse);
super.update(dt);
}
}
const m = new GameManager(canvas, game);
</script>
</body>
</html>
+79
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@@ -0,0 +1,79 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Playground</title>
<style>
#html {
background-color: black;
}
#canvas {
width: 100%;
height: 100%;
background-color: black;
border-width: thick;
border-color: white;
}
</style>
</head>
<body bgcolor="#000000">
<canvas id="canvas" width="300" height="300"></canvas>
<!-- Web Dependencies -->
<script src="/socket.io/socket.io.js"></script>
<!-- <script src="https://code.jquery.com/pep/0.4.1/pep.js"></script> -->
<!-- <script src="https://github.com/josephg/noisejs" charset="utf-8"></script> -->
<!-- Own Dependencies -->
<!-- Tools and tests -->
<!-- <script src="libs/tools.js" charset="utf-8"></script>
<script src="libs/test.js" charset="utf-8"></script> -->
<!-- Base types -->
<!-- <script src="libs/iterator.js" charset="utf-8"></script>
<script src="libs/dict.js" charset="utf-8"></script>
<script src="libs/tree.js" charset="uft-8"></script> -->
<!-- Math types -->
<!-- <script src="libs/tensor.js" charset="utf-8"></script>
<script src="libs/vector.js" charset="utf-8"></script>
<script src="libs/matrix.js" charset="utf-8"></script> -->
<!-- Visual types -->
<!-- <script src="libs/color.js" charset="utf-8"></script>
<script src="libs/point.js" charset="utf-8"></script>
<script src="libs/figure.js" charset="utf-8"></script>
<script src="libs/form.js" charset="utf-8"></script>
<script src="libs/circle.js" charset="utf-8"></script>
<script src="libs/basepolygon.js" charset="utf-8"></script>
<script src="libs/segment.js" charset="utf-8"></script>
<script src="libs/polygon.js" charset="utf-8"></script>
<script src="libs/triangle.js" charset="utf-8"></script>
<script src="libs/rectangle.js" charset="utf-8"></script>
<script src="libs/square.js" charset="utf-8"></script> -->
<!-- Physics types -->
<!-- <script src="libs/motion.js" charset="utf-8"></script>
<script src="libs/body.js" charset="utf-8"></script>
<script src="libs/entity.js" charset="utf-8"></script>
<script src="libs/group.js" charset="utf-8"></script>
<script src="libs/plane.js" charset="utf-8"></script>
<script src="libs/context.js" charset="utf-8"></script>
<script src="libs/manager.js" charset="utf-8"></script> -->
<!-- Game types -->
<!-- <script src="models/supergroup.js" charset="utf-8"></script>
<script src="models/gameentity.js" charset="utf-8"></script>
<script src="models/life.js" charset="utf-8"></script>
<script src="models/missile.js" charset="utf-8"></script>
<script src="models/missilegroup.js" charset="utf-8"></script>
<script src="models/shooter.js" charset="utf-8"></script>
<script src="models/follower.js" charset="utf-8"></script>
<script src="models/spaceship.js" charset="utf-8"></script>
<script src="models/spaceshipgroup.js" charset="utf-8"></script>
<script src="models/meteor.js" charset="utf-8"></script>
<script src="models/meteorgroup.js" charset="utf-8"></script>
<script src="models/asteroid.js" charset="utf-8"></script>
<script src="models/asteroidgroup.js" charset="utf-8"></script>
<script src="models/collider.js" charset="utf-8"></script>
<script src="models/gamemap.js" charset="utf-8"></script>
<script src="models/game.js" charset="utf-8"></script>
<script src="models/gameclient.js" charset="utf-8"></script> -->
<!-- Entry point -->
<!-- <script src="models/client.js" charset="utf-8"></script> -->
<script src="dist/clients.bundle.js"></script>
</body>
</html>
+11
View File
@@ -0,0 +1,11 @@
//const path = require('path');
//import path from "path";
module.exports = {
mode: "development",
watch: 'true',
entry: './models/client.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'client.bundle.js'
}
};
+25
View File
@@ -0,0 +1,25 @@
// module = {
// entry: './client.js',
// output: {
// filename: 'main.js',
// },
// };
// export module;
const path = require('path');
module.exports = {
entry: './models/client.js',
mode:"development",
output: {
filename: 'main.js',
path: path.resolve(__dirname, 'dist'),
},
module: {
rules: [
{ test: new RegExp('[libs|models]*\.js'), use: 'raw-loader' }
]
},
};
+11
View File
@@ -0,0 +1,11 @@
import path from "path";
module = {
mode: "development",
watch: 'true',
entry: './models/client.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'client.bundle.js'
}
};
+120
View File
@@ -0,0 +1,120 @@
//const path = require('path');
// const webpack = require('webpack');
import path from 'path';
import webpack from 'webpack';
/*
* SplitChunksPlugin is enabled by default and replaced
* deprecated CommonsChunkPlugin. It automatically identifies modules which
* should be splitted of chunk by heuristics using module duplication count and
* module category (i. e. node_modules). And splits the chunks…
*
* It is safe to remove "splitChunks" from the generated configuration
* and was added as an educational example.
*
* https://webpack.js.org/plugins/split-chunks-plugin/
*
*/
/*
* We've enabled MiniCssExtractPlugin for you. This allows your app to
* use css modules that will be moved into a separate CSS file instead of inside
* one of your module entries!
*
* https://github.com/webpack-contrib/mini-css-extract-plugin
*
*/
// const MiniCssExtractPlugin = require('mini-css-extract-plugin');
import MiniCssExtraPlugin from 'mini-css-extract-plugin';
/*
* We've enabled TerserPlugin for you! This minifies your app
* in order to load faster and run less javascript.
*
* https://github.com/webpack-contrib/terser-webpack-plugin
*
*/
// const TerserPlugin = require('terser-webpack-plugin');
import TerserPlugin from 'terser-webpack-plugin'
// const workboxPlugin = require('workbox-webpack-plugin');
import workboxPlugin from 'workbox-webpack-plugin';
module.exports = {
mode: 'development',
entry: {
pageOne: './src.js',
pageTwo: './src.js'
},
output: {
chunkFilename: '[name].[chunkhash].js',
filename: '[name].[chunkhash].js'
},
plugins: [
new webpack.ProgressPlugin(),
new MiniCssExtractPlugin({ filename: 'main.scss.[chunkhash].css' }),
new workboxPlugin.GenerateSW({
swDest: 'sw.js',
clientsClaim: true,
skipWaiting: false
})
],
module: {
rules: [
{
test: /.(js|jsx)$/,
include: [],
loader: 'babel-loader'
},
{
test: /.(scss|css)$/,
use: [
{
loader: MiniCssExtractPlugin.loader
},
{
loader: 'style-loader'
},
{
loader: 'css-loader',
options: {
sourceMap: true
}
},
{
loader: 'sass-loader',
options: {
sourceMap: true
}
}
]
}
]
},
optimization: {
minimizer: [new TerserPlugin()],
splitChunks: {
cacheGroups: {
vendors: {
priority: -10,
test: /[\\/]node_modules[\\/]/
}
},
chunks: 'async',
minChunks: 1,
minSize: 30000,
name: true
}
}
};