3 Commits
Author SHA1 Message Date
marc 74d4ceb109 no useless space 2021-03-26 22:13:34 +01:00
marc 95ef070bd4 added todo 2021-03-26 22:11:01 +01:00
marc 3a81b53624 added source code 2021-03-26 21:24:54 +01:00
23 changed files with 3329 additions and 2793 deletions
-44
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@@ -1,44 +0,0 @@
# Asteroids
## Demo
## Usage
Multiplayer web based game of space battle.
### Run
```
npm start
# or
yarn build
```
Uses port 8000 by default unless `PORT` environment variable is defined.
### Build
This project has been created using **webpack scaffold**, you can now run
```
npm run build
# or
yarn build
```
to bundle your application
## How it works?
This project is based on a custom geometrical library based on native canvas for drawing geometrical objects
### Game hierarchy
![asteroids](./out/uml/asteroids/asteroids.png)
### Geometrical hierarchy
![forms](./out/uml/forms/forms.png)
### Maths hierarchy
![maths](./out/uml/maths/maths.png)
## Credits
Made by Marc Partensky and Alexandre Bigot
## License
**MIT**
+90
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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _express = _interopRequireDefault(require("express"));
var _path = _interopRequireDefault(require("path"));
var _cookieParser = _interopRequireDefault(require("cookie-parser"));
var _morgan = _interopRequireDefault(require("morgan"));
var _index = _interopRequireDefault(require("./routes/index"));
var _users = _interopRequireDefault(require("./routes/users"));
var _events = _interopRequireDefault(require("events"));
var _vm = _interopRequireDefault(require("vm"));
var _fs = _interopRequireDefault(require("fs"));
var _socket = _interopRequireDefault(require("socket.io"));
var _asteroidserver = _interopRequireDefault(require("../models/asteroidserver.js"));
var _game = _interopRequireDefault(require("./models/game.js"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var app = (0, _express["default"])();
app.use((0, _morgan["default"])('dev'));
app.use(_express["default"].json());
app.use(_express["default"].urlencoded({
extended: false
}));
app.use((0, _cookieParser["default"])());
app.use(_express["default"]["static"](_path["default"].join(_dirname, '../public')));
app.use('/', _index["default"]);
app.use('/users', _users["default"]);
var _default = app;
exports["default"] = _default;
var PORT = process.env.PORT | 8000;
console.log("Port number: ".concat(PORT));
var server = http.createServer(app);
var io = _socket["default"].listen(server);
var files = [// Tools and tests
// "libs/tools.js",
// "libs/test.js",
//Base types
"libs/iterator.js", "libs/dict.js", "libs/tree.js", // Math types
"libs/group.js", // "libs/tensor.js",
// "libs/vector.js",
"libs/matrix.js", // Visual types
"libs/color.js", "libs/point.js", "libs/figure.js", // "libs/line.js",
"libs/form.js", "libs/basepolygon.js", "libs/segment.js", "libs/polygon.js", "libs/rectangle.js", "libs/square.js", "libs/circle.js", // Physics types
"libs/motion.js", "libs/body.js", "libs/plane.js", "libs/context.js", "libs/entity.js", "libs/manager.js", // Game types
"models/gameentity.js", "models/missile.js", "models/missilegroup.js", "models/life.js", "models/follower.js", "models/shooter.js", "models/asteroid.js", "models/asteroidgroup.js", "models/spaceship.js", "models/spaceshipgroup.js", "models/meteor.js", "models/meteorgroup.js", "models/collider.js", "models/gamemap.js", "models/supergroup.js", "models/game.js", // Entry point
"models/gameserver.js"]; // for (const file of files) {
// console.log(file);
// let data = fs.readFileSync(file);
// let script = new vm.Script(data);
// script.runInThisContext();
// }
server.listen(process.env.PORT || 8000);
app.use('/libs', _express["default"]["static"]('libs'));
app.use('/models', _express["default"]["static"]('models'));
app.use('/dist', _express["default"]["static"]('dist'));
var _dirname = _path["default"].resolve();
console.log(_dirname); // var path = __dirname.split("/");
// path = path.slice(0,-1).join("/");
app.get('/', function (req, res) {
res.sendFile(_dirname + "/views/index.html");
});
var game = _game["default"].random(); //console.log(`Le group ${game.group.get('asteroidGroup')}`);
var gameServer = new GameServer(game, io);
gameServer.setUp();
gameServer.main();
+93
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#!/usr/bin/env node
/**
* Module dependencies.
*/
"use strict";
var _app = _interopRequireDefault(require("../app"));
var _debug = _interopRequireDefault(require("debug"));
var _http = _interopRequireDefault(require("http"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var debug = (0, _debug["default"])('your-project-name:server');
/**
* Get port from environment and store in Express.
*/
var port = normalizePort(process.env.PORT || '3000');
_app["default"].set('port', port);
/**
* Create HTTP server.
*/
var server = _http["default"].createServer(_app["default"]);
/**
* Listen on provided port, on all network interfaces.
*/
server.listen(port);
server.on('error', onError);
server.on('listening', onListening);
/**
* Normalize a port into a number, string, or false.
*/
function normalizePort(val) {
var port = parseInt(val, 10);
if (isNaN(port)) {
// named pipe
return val;
}
if (port >= 0) {
// port number
return port;
}
return false;
}
/**
* Event listener for HTTP server "error" event.
*/
function onError(error) {
if (error.syscall !== 'listen') {
throw error;
}
var bind = typeof port === 'string' ? 'Pipe ' + port : 'Port ' + port; // handle specific listen errors with friendly messages
switch (error.code) {
case 'EACCES':
console.error(bind + ' requires elevated privileges');
process.exit(1);
break;
case 'EADDRINUSE':
console.error(bind + ' is already in use');
process.exit(1);
break;
default:
throw error;
}
}
/**
* Event listener for HTTP server "listening" event.
*/
function onListening() {
var addr = server.address();
var bind = typeof addr === 'string' ? 'pipe ' + addr : 'port ' + addr.port;
debug('Listening on ' + bind);
}
+22
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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _express = _interopRequireDefault(require("express"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var router = _express["default"].Router();
/* GET home page. */
router.get('/', function (req, res, next) {
res.render('index', {
title: 'Express'
});
});
var _default = router;
exports["default"] = _default;
+20
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@@ -0,0 +1,20 @@
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _express = _interopRequireDefault(require("express"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var router = _express["default"].Router();
/* GET users listing. */
router.get('/', function (req, res, next) {
res.send('respond with a resource');
});
var _default = router;
exports["default"] = _default;
-101
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@@ -1,101 +0,0 @@
/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
/******/ }
/******/ };
/******/
/******/ // define __esModule on exports
/******/ __webpack_require__.r = function(exports) {
/******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
/******/ }
/******/ Object.defineProperty(exports, '__esModule', { value: true });
/******/ };
/******/
/******/ // create a fake namespace object
/******/ // mode & 1: value is a module id, require it
/******/ // mode & 2: merge all properties of value into the ns
/******/ // mode & 4: return value when already ns object
/******/ // mode & 8|1: behave like require
/******/ __webpack_require__.t = function(value, mode) {
/******/ if(mode & 1) value = __webpack_require__(value);
/******/ if(mode & 8) return value;
/******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
/******/ var ns = Object.create(null);
/******/ __webpack_require__.r(ns);
/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
/******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
/******/ return ns;
/******/ };
/******/
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/
/******/
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = "./models/client.js");
/******/ })
/************************************************************************/
/******/ ({
/***/ "./models/client.js":
/*!**************************!*\
!*** ./models/client.js ***!
\**************************/
/*! exports provided: default */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony default export */ __webpack_exports__[\"default\"] = (\"import Tensor from '../libs/tensor.js';\\nimport Vector from '../libs/vector.js';\\nimport Matrix from '../libs/matrix.js';\\nimport Motion from '../libs/motion.js';\\nimport Body from '../libs/body.js';\\n\\nimport Point from '../libs/point.js';\\nimport Figure from '../libs/figure.js';\\nimport Form from '../libs/form.js';\\nimport BasePolygon from '../libs/basepolygon.js';\\nimport Square from '../libs/square.js';\\nimport Rectangle from '../libs/rectangle.js';\\nimport Segment from '../libs/segment.js';\\nimport Polygon from '../libs/polygon.js';\\n\\nimport Life, {LifeBar} from './life.js';\\nimport Follower from './follower.js';\\nimport Shooter from './shooter.js';\\n\\nimport Spaceship from './spaceship.js';\\nimport Missile from './missile.js';\\nimport Asteroid, {AsteroidForm} from './asteroid.js';\\nimport Meteor from './meteor.js';\\n\\nimport Group from '../libs/group.js';\\nimport SuperGroup from './supergroup.js';\\nimport SpaceshipGroup from './spaceshipgroup.js';\\nimport MissileGroup from './missilegroup.js';\\nimport AsteroidGroup from './asteroidgroup.js';\\nimport MeteorGroup from './missilegroup.js';\\n\\nimport GameMap from './gamemap.js';\\nimport { SuperCollider,MissileSpaceshipCollider} from './collider.js';\\n\\n\\nvar canvas = document.getElementById(\\\"canvas\\\");\\n\\nvar context = new ContextAdapter(canvas.getContext(\\\"2d\\\"));\\n\\n\\ncontext.width = canvas.width = window.innerWidth;\\ncontext.height = canvas.height = window.innerHeight;\\n\\ncontext.plane.units.position = new Vector(0.2, 0.2);\\n\\n// var name = prompt(\\\"name\\\");\\nvar host = String(document.location);\\nvar socket = io.connect(host) //, {query: \\\"name=\\\"+name});\\n\\n\\n\\n// var group = SuperGroup.random();\\n// var game = new Game(group);\\nvar game = Game.random();\\n\\n\\n\\ngameClient = new GameClient(canvas, game, socket)\\n\\ngameClient.main();\\n\\n\");\n\n//# sourceURL=webpack:///./models/client.js?");
/***/ })
/******/ });
+12
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class Game {
constructor(ticks) {
this.ticks = ticks
this.interval = undefined
}
update() {
}
start() {
this.interval = setInterval(this.update.bind(this), this.ticks)
}
}
+287
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@@ -0,0 +1,287 @@
import Game from '../libs/game.js'
import Vector from 'vector.js';
import ContextAdapter from 'context.js';
export class GameClient {
constructor(ticks, canvas, eventsListeners=[]) {
super(ticks)
this.canvas = canvas
this.eventsListeners = eventsListeners
this.backgroundColor = "#000000"
this.mouse = new Vector(0, 0);
this.context = undefined
this.interval = undefined
}
start() {
this.deactivate()
this.context = new ContextAdapter(this.canvas.getContext('2d'))
this.eventsListeners = [
this.canvas.addEventListener("keydown", this.onKeyDown.bind(this))
this.canvas.addEventListener("keyup", this.onKeyUp.bind(this))
this.canvas.addEventListener("mousemove", this.onMouseMotion.bind(this))
this.canvas.addEventListener("scroll", this.onScroll.bind(this))
this.canvas.addEventListener("mousewheel", this.onScroll.bind(this))
this.canvas.addEventListener("resize", this.resize.bind(this))
]
this.resize()
this.interval = setInterval(this.update.bind(this), this.ticks)
}
clear() {
this.context.fillStyle = this.backgroundColor
this.context.clear()
}
deactivate() {
// prevent default behaviours of space and arrow keys
this.canvas.addEventListener("keydown", function(e) {
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false)
}
resize() {
this.canvas.width = this.context.width = window.innerWidth;
this.canvas.height = this.context.height = window.innerHeight;
}
onKeyDown(evt) {
switch(evt.keyCode){
case 39: // Arrow Right for moving right
this.movement.right = true;
break;
case 37: // Arrow Left for moving left
this.movement.left = true;
break;
case 40: // Arrow Up for moving up
this.movement.up = true;
break;
case 38: // Arrow Down for moving down
this.movement.down = true;
break;
case 16: // Left and Right shift for zooming in and out
if (evt.location == 1) {
this.movement.zoomout = true;
} else {
this.movement.zoomin = true;
}
break;
case 18: // Alt for pause
if (this.game.dt) {
this.game.dt = 0;
} else {
this.game.dt = Game.dt;
}
}
}
onKeyUp(evt) {
switch(evt.keyCode) {
case 39: // Arrow Right
this.movement.right = false;
break;
case 37: // Arrow Left
this.movement.left = false;
break;
case 40: // Arrow Up
this.movement.up = false;
break;
case 38: // Arrow Down
this.movement.down = false;
break;
case 16:
if (evt.location == 1) {
this.movement.zoomout = false;
} else {
this.movement.zoomin = false;
}
break;
}
}
onScroll(evt) {
if (evt.wheelDeltaY>0) {
this.context.plane.units[0].irmul(1+Manager.scrollZoomFactor*Manager.zoomDelta);
} else {
this.context.plane.units[0].irmul(1-Manager.scrollZoomFactor*Manager.zoomDelta);
}
}
onMouseMotion(evt) {
this.mouse = new Vector(evt.x, evt.y);
}
move() {
if (this.movement.up) {
this.context.plane.y += this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.down) {
this.context.plane.y -= this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.left) {
this.context.plane.x -= this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.right) {
this.context.plane.x += this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.zoomin) {
this.context.plane.units[0].irmul(1+Manager.zoomDelta);
}
if (this.movement.zoomout) {
this.context.plane.units[0].irmul(1-Manager.zoomDelta);
}
}
}
class Manager {
static zoomDelta = 0.1;
static scrollZoomFactor = 0.5;
static entities = [];
static movement = {up: false, down: false, right: false, left: false, zoomin: false, zoomout: false};
static backgroundColor = "#000000";
addEventListeners() {
// using window as a global
window.addEventListener("keydown", this.onKeyDown.bind(this));
window.addEventListener("keyup", this.onKeyUp.bind(this));
window.addEventListener("mousemove", this.onMouseMotion.bind(this));
window.addEventListener("scroll", this.onScroll.bind(this));
window.addEventListener("mousewheel", this.onScroll.bind(this));
window.addEventListener("resize", this.resize.bind(this));
}
deactivate() {
// prevent default actions from space and arrow keys
window.addEventListener("keydown", function(e) {
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false);
}
constructor(
canvas,
game,
movement=Manager.movement,
backgroundColor=Manager.backgroundColor
) {
this.canvas = canvas;
this.context = new ContextAdapter(this.canvas.getContext("2d"));
this.game = game;
this.movement = movement;
this.backgroundColor = backgroundColor;
this.mouse = new Vector(0, 0);
}
clear() {
this.context.fillStyle = this.backgroundColor;
this.context.clear();
}
show() {
this.clear();
this.game.show(this.context);
}
update() {
this.context.plane.location.update();
this.context.plane.units.update();
this.move();
this.game.update();
}
resize() {
this.canvas.width = this.context.width = window.innerWidth;
this.canvas.height = this.context.height = window.innerHeight;
}
onKeyDown(evt) {
switch(evt.keyCode){
case 39: // Arrow Right for moving right
this.movement.right = true;
break;
case 37: // Arrow Left for moving left
this.movement.left = true;
break;
case 40: // Arrow Up for moving up
this.movement.up = true;
break;
case 38: // Arrow Down for moving down
this.movement.down = true;
break;
case 16: // Left and Right shift for zooming in and out
if (evt.location == 1) {
this.movement.zoomout = true;
} else {
this.movement.zoomin = true;
}
break;
case 18: // Alt for pause
if (this.game.dt) {
this.game.dt = 0;
} else {
this.game.dt = Game.dt;
}
}
}
onKeyUp(evt) {
switch(evt.keyCode) {
case 39: // Arrow Right
this.movement.right = false;
break;
case 37: // Arrow Left
this.movement.left = false;
break;
case 40: // Arrow Up
this.movement.up = false;
break;
case 38: // Arrow Down
this.movement.down = false;
break;
case 16:
if (evt.location == 1) {
this.movement.zoomout = false;
} else {
this.movement.zoomin = false;
}
break;
}
}
onScroll(evt) {
if (evt.wheelDeltaY>0) {
this.context.plane.units[0].irmul(1+Manager.scrollZoomFactor*Manager.zoomDelta);
} else {
this.context.plane.units[0].irmul(1-Manager.scrollZoomFactor*Manager.zoomDelta);
}
}
onMouseMotion(evt) {
this.mouse = new Vector(evt.x, evt.y);
}
move() {
if (this.movement.up) {
this.context.plane.y += this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.down) {
this.context.plane.y -= this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.left) {
this.context.plane.x -= this.context.plane.speed/this.context.plane.ux;
}
if (this.movement.right) {
this.context.plane.x += this.context.plane.speed/this.context.plane.uy;
}
if (this.movement.zoomin) {
this.context.plane.units[0].irmul(1+Manager.zoomDelta);
}
if (this.movement.zoomout) {
this.context.plane.units[0].irmul(1-Manager.zoomDelta);
}
}
loop() {
this.update();
this.show();
// requestAnimationFrame(this.loop.bind(this));
}
start() {
this.addEventListeners();
}
main() {
this.start();
setInterval(this.loop.bind(this), 100);
}
}
+5
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@@ -0,0 +1,5 @@
import Game from '../libs/game.js'
class GameServer extends Game {
}
+5
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@@ -0,0 +1,5 @@
import GameServer from '../libs/gameserver.js'
class AsteroidServer extends GameServer {
}
+2 -3
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@@ -31,7 +31,6 @@ import Segment from '../libs/segment.js';
import Polygon from '../libs/polygon.js';
import BasePolygon from '../libs/basepolygon.js';
import { SuperCollider,MissileSpaceshipCollider} from './collider.js';
export default class Game {
static dt = 0.1;
static mapTypes = [
@@ -75,7 +74,7 @@ export default class Game {
Polygon,
BasePolygon,
]
static reviver(key, value) {
if(typeof value === 'object' && value !== null) {
for (const type of Game.mapTypes) {
@@ -183,4 +182,4 @@ export default class Game {
const entities = this.group.getAll();
this.gameMap.limit(entities);
}
}
}
+9 -6
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@@ -9,7 +9,7 @@ export default class GameMap {
constructor(rectangle) {
this.rectangle = rectangle;
}
get r() {
return this.rectangle;
}
@@ -17,6 +17,8 @@ export default class GameMap {
this.rectangle = value;
}
compute(position) {
let x,y
if (Math.abs(position.x) > this.r.w / 2) {
@@ -36,7 +38,7 @@ export default class GameMap {
}
return new Vector(x, y);
}
compute2(position) {
const t = this.r.size.rdiv(2);
// console.log(position)
@@ -52,19 +54,20 @@ export default class GameMap {
return position;
}
limit(entities) {
for (const entity of entities) {
entity.position = this.compute(entity.position);
}
}
show(ctx) {
this.rectangle.show(ctx)
}
update(dt) {
}
}
}
+2611 -2419
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+25 -31
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@@ -1,38 +1,32 @@
{
"name": "asteroids",
"version": "1.0.0",
"description": "A spacebattle with spaceships and asteroids.",
"private": "true",
"type": "module",
"name": "spaceinvader",
"version": "0.0.0",
"private": true,
"scripts": {
"watch": "npx webpack --watch",
"build": "npx webpack",
"test": "echo \"Error: no test specified\" && exit 1",
"start": "node server.js"
"start": "npm run prod",
"build": "npm-run-all clean transpile",
"server": "node ./dist-server/bin/www",
"dev": "NODE_ENV=development npm-run-all build server",
"prod": "NODE_ENV=production npm-run-all build server",
"transpile": "babel ./server --out-dir dist-server",
"clean": "rimraf dist-server"
},
"repository": {
"type": "git",
"url": "git+ssh://git@github.com/MarcPartensky/Web.git"
},
"keywords": [
"spaceships",
"asteroids",
"space",
"war"
],
"author": "Marc Partensky",
"license": "ISC",
"bugs": {
"url": "https://github.com/MarcPartensky/Web/issues"
},
"homepage": "https://github.com/MarcPartensky/Web#readme",
"dependencies": {
"express": "^4.17.1",
"socket.io": "^2.4.0"
"@babel/cli": "^7.11.6",
"@babel/core": "^7.11.6",
"@babel/preset-env": "^7.11.5",
"cookie-parser": "~1.4.4",
"debug": "~2.6.9",
"express": "~4.16.1",
"morgan": "~1.9.1",
"nodemon": "^2.0.4",
"npm-run-all": "^4.1.5",
"rimraf": "^3.0.2",
"socket.io": "^2.3.0"
},
"devDependencies": {
"raw-loader": "^4.0.1",
"webpack": "^4.43.0",
"webpack-cli": "^3.3.12"
"babel": {
"presets": [
"@babel/preset-env"
]
}
}
+13
View File
@@ -0,0 +1,13 @@
<html>
<head>
<title>Express</title>
<link rel="stylesheet" href="/stylesheets/style.css">
</head>
<body>
<h1>Express</h1>
<p>Welcome to Express</p>
</body>
</html>
+8
View File
@@ -0,0 +1,8 @@
body {
padding: 50px;
font: 14px "Lucida Grande", Helvetica, Arial, sans-serif;
}
a {
color: #00B7FF;
}
+19 -13
View File
@@ -1,23 +1,30 @@
import express from 'express';
import path from 'path';
import cookieParser from 'cookie-parser';
import logger from 'morgan';
import indexRouter from './routes/index';
import usersRouter from './routes/users';
// EventEmitter = require('events'); // to execute scripts
var app = express();
app.use(logger('dev'));
app.use(express.json());
app.use(express.urlencoded({ extended: false }));
app.use(cookieParser());
app.use(express.static(path.join(__dirname, '../public')));
app.use('/', indexRouter);
app.use('/users', usersRouter);
export default app;
// const express = require('express'),
// http = require('http'),
// socket = require('socket.io'), // for easier connexion
// fs = require('fs'), // file system
// vm = require('vm');
//import { SocketClient } from "models/gameserver.js";
const PORT = process.env.PORT | 8000;
console.log(`Port number: ${PORT}`)
import EventEmitter from 'events';
import express from 'express';
import http from 'http';
import vm from 'vm';
import fs from 'fs';
import socket from 'socket.io';
import GameServer from './models/gameserver.js';
import AsteroidServer from '../models/asteroidserver.js';
const app = express();
const server = http.createServer(app);
const io = socket.listen(server);
@@ -27,7 +34,7 @@ const files = [
// Tools and tests
// "libs/tools.js",
// "libs/test.js",
// Base types
//Base types
"libs/iterator.js",
"libs/dict.js",
"libs/tree.js",
@@ -91,7 +98,6 @@ app.use('/models', express.static('models'));
app.use('/dist', express.static('dist'));
import path from 'path';
const __dirname = path.resolve();
console.log(__dirname)
+91
View File
@@ -0,0 +1,91 @@
#!/usr/bin/env node
/**
* Module dependencies.
*/
import app from '../app';
import debugLib from 'debug';
import http from 'http';
const debug = debugLib('your-project-name:server');
/**
* Get port from environment and store in Express.
*/
var port = normalizePort(process.env.PORT || '3000');
app.set('port', port);
/**
* Create HTTP server.
*/
var server = http.createServer(app);
/**
* Listen on provided port, on all network interfaces.
*/
server.listen(port);
server.on('error', onError);
server.on('listening', onListening);
/**
* Normalize a port into a number, string, or false.
*/
function normalizePort(val) {
var port = parseInt(val, 10);
if (isNaN(port)) {
// named pipe
return val;
}
if (port >= 0) {
// port number
return port;
}
return false;
}
/**
* Event listener for HTTP server "error" event.
*/
function onError(error) {
if (error.syscall !== 'listen') {
throw error;
}
var bind = typeof port === 'string'
? 'Pipe ' + port
: 'Port ' + port;
// handle specific listen errors with friendly messages
switch (error.code) {
case 'EACCES':
console.error(bind + ' requires elevated privileges');
process.exit(1);
break;
case 'EADDRINUSE':
console.error(bind + ' is already in use');
process.exit(1);
break;
default:
throw error;
}
}
/**
* Event listener for HTTP server "listening" event.
*/
function onListening() {
var addr = server.address();
var bind = typeof addr === 'string'
? 'pipe ' + addr
: 'port ' + addr.port;
debug('Listening on ' + bind);
}
+8
View File
@@ -0,0 +1,8 @@
import express from 'express';
var router = express.Router();
/* GET home page. */
router.get('/', function(req, res, next) {
res.render('index', { title: 'Express' });
});
export default router;
+9
View File
@@ -0,0 +1,9 @@
import express from 'express';
var router = express.Router();
/* GET users listing. */
router.get('/', function(req, res, next) {
res.send('respond with a resource');
});
export default router;
-81
View File
@@ -1,81 +0,0 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Playground</title>
<style>
#html {
background-color: black;
}
#canvas {
width: 100%;
height: 100%;
background-color: black;
border-width: thick;
border-color: white;
}
</style>
</head>
<body bgcolor="#000000">
<canvas id="canvas" width="300" height="300"></canvas>
<!-- Web Dependencies -->
<script src="/socket.io/socket.io.js"></script>
<!-- <script src="https://code.jquery.com/pep/0.4.1/pep.js"></script> -->
<!-- <script src="https://github.com/josephg/noisejs" charset="utf-8"></script> -->
<!-- Own Dependencies -->
<!-- Tools and tests -->
<script src="libs/tools.js" charset="utf-8"></script>
<script src="libs/test.js" charset="utf-8"></script>
<!-- Base types -->
<script src="libs/iterator.js" charset="utf-8"></script>
<script src="libs/dict.js" charset="utf-8"></script>
<script src="libs/tree.js" charset="uft-8"></script>
<!-- Math types -->
<script src="libs/tensor.js" charset="utf-8"></script>
<script src="libs/vector.js" charset="utf-8"></script>
<script src="libs/matrix.js" charset="utf-8"></script>
<!-- Visual types -->
<script src="libs/color.js" charset="utf-8"></script>
<script src="libs/point.js" charset="utf-8"></script>
<script src="libs/figure.js" charset="utf-8"></script>
<script src="libs/form.js" charset="utf-8"></script>
<script src="libs/circle.js" charset="utf-8"></script>
<script src="libs/line.js" charset="utf-8"></script>
<script src="libs/segment.js" charset="utf-8"></script>
<script src="libs/basepolygon.js" charset="utf-8"></script>
<script src="libs/polygon.js" charset="utf-8"></script>
<script src="libs/triangle.js" charset="utf-8"></script>
<script src="libs/rectangle.js" charset="utf-8"></script>
<script src="libs/square.js" charset="utf-8"></script>
<script src="libs/manager.js" charset="utf-8"></script>
<script type="text/javascript">
class Game {
constructor() {
this.s1 = Segment.random();
this.s2 = Segment.random();
}
show(ctx) {
this.s1.show(ctx);
this.s2.show(ctx);
}
update(dt) {
if (s1.line.cross(s2.line)) {
s1.color = "red";
s2.color = "red";
}
}
}
class GameManager extends Manager {
update(dt) {
this.s1.p1 = this.context.getFromScreen(this.mouse);
super.update(dt);
}
}
const m = new GameManager(canvas, game);
</script>
</body>
</html>
-80
View File
@@ -1,80 +0,0 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Playground</title>
<style>
#html {
background-color: black;
}
#canvas {
width: 100%;
height: 100%;
background-color: black;
border-width: thick;
border-color: white;
}
</style>
</head>
<body bgcolor="#000000">
<canvas id="canvas" width="300" height="300"></canvas>
<!-- Web Dependencies -->
<script src="/socket.io/socket.io.js"></script>
<!-- <script src="https://code.jquery.com/pep/0.4.1/pep.js"></script> -->
<!-- <script src="https://github.com/josephg/noisejs" charset="utf-8"></script> -->
<!-- Own Dependencies -->
<!-- Tools and tests -->
<!-- <script src="libs/tools.js" charset="utf-8"></script>
<script src="libs/test.js" charset="utf-8"></script> -->
<!-- Base types -->
<!-- <script src="libs/iterator.js" charset="utf-8"></script>
<script src="libs/dict.js" charset="utf-8"></script>
<script src="libs/tree.js" charset="uft-8"></script> -->
<!-- Math types -->
<!-- <script src="libs/tensor.js" charset="utf-8"></script>
<script src="libs/vector.js" charset="utf-8"></script>
<script src="libs/matrix.js" charset="utf-8"></script> -->
<!-- Visual types -->
<!-- <script src="libs/color.js" charset="utf-8"></script>
<script src="libs/point.js" charset="utf-8"></script>
<script src="libs/figure.js" charset="utf-8"></script>
<script src="libs/form.js" charset="utf-8"></script>
<script src="libs/circle.js" charset="utf-8"></script>
<script src="libs/basepolygon.js" charset="utf-8"></script>
<script src="libs/segment.js" charset="utf-8"></script>
<script src="libs/polygon.js" charset="utf-8"></script>
<script src="libs/triangle.js" charset="utf-8"></script>
<script src="libs/rectangle.js" charset="utf-8"></script>
<script src="libs/square.js" charset="utf-8"></script> -->
<!-- Physics types -->
<!-- <script src="libs/motion.js" charset="utf-8"></script>
<script src="libs/body.js" charset="utf-8"></script>
<script src="libs/entity.js" charset="utf-8"></script>
<script src="libs/group.js" charset="utf-8"></script>
<script src="libs/plane.js" charset="utf-8"></script>
<script src="libs/context.js" charset="utf-8"></script>
<script src="libs/manager.js" charset="utf-8"></script> -->
<!-- Game types -->
<!-- <script src="models/supergroup.js" charset="utf-8"></script>
<script src="models/gameentity.js" charset="utf-8"></script>
<script src="models/life.js" charset="utf-8"></script>
<script src="models/missile.js" charset="utf-8"></script>
<script src="models/missilegroup.js" charset="utf-8"></script>
<script src="models/shooter.js" charset="utf-8"></script>
<script src="models/follower.js" charset="utf-8"></script>
<script src="models/spaceship.js" charset="utf-8"></script>
<script src="models/spaceshipgroup.js" charset="utf-8"></script>
<script src="models/meteor.js" charset="utf-8"></script>
<script src="models/meteorgroup.js" charset="utf-8"></script>
<script src="models/asteroid.js" charset="utf-8"></script>
<script src="models/asteroidgroup.js" charset="utf-8"></script>
<script src="models/collider.js" charset="utf-8"></script>
<script src="models/gamemap.js" charset="utf-8"></script>
<script src="models/game.js" charset="utf-8"></script>
<script src="models/gameclient.js" charset="utf-8"></script> -->
<!-- Entry point -->
<!-- <script src="models/client.js" charset="utf-8"></script> -->
<script src="/dist/main.js"></script>
</body>
</html>
-15
View File
@@ -1,15 +0,0 @@
const path = require('path');
module.exports = {
entry: './models/client.js',
mode:"development",
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'main.js',
},
module: {
rules: [
{ test: /\.js$/, use: 'raw-loader' }//new RegExp('[libs|models]*\.js')
]
},
};