65 lines
1.0 KiB
Python
65 lines
1.0 KiB
Python
import pygame
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from pygame.locals import *
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from OpenGL.GL import *
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from OpenGL.GLU import *
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verticies = (
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(1, -1, -1),
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(1, 1, -1),
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(-1, 1, -1),
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(-1, -1, -1),
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(1, -1, 1),
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(1, 1, 1),
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(-1, -1, 1),
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(-1, 1, 1)
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)
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edges = (
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(0,1),
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(0,3),
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(0,4),
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(2,1),
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(2,3),
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(2,7),
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(6,3),
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(6,4),
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(6,7),
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(5,1),
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(5,4),
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(5,7)
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)
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def Cube():
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glBegin(GL_LINES)
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for edge in edges:
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for vertex in edge:
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glVertex3fv(verticies[vertex])
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glEnd()
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def main():
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pygame.init()
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display = (800,600)
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pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
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gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
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glTranslatef(0.0,0.0, -5)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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quit()
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glRotatef(1, 3, 1, 1)
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
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Cube()
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pygame.display.flip()
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pygame.time.wait(10)
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main()
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