14 lines
396 B
Python
14 lines
396 B
Python
import pygame
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import os
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class Block:
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def __init__(self,picture_directory,collision=True):
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self.collision=collision
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picture = pygame.image.load(picture_directory)
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self.picture=picture
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def show(self,window,coordonates):
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cx,cy,csx,csy=coordonates
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texture=pygame.transform.scale(self.picture, (csx, csy))
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window.screen.blit(texture, (cx,cy))
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