Files
2019-11-27 21:54:45 +01:00

87 lines
2.5 KiB
Python

from mylab import Lab
from circle import Circle
from random import randint as rdt
from math import sqrt,atan,cos,sin
class Room(Lab):
def __init__(self,name="Room",circles_number=5):
self.name=name
self.factor=1
Lab.__init__(self,name)
self.window.size=[1440,900]
self.window.fullscreen=False
self.window.text_size=20
self.window.set()
wsx,wsy=self.window.size
v=3
self.entities=[Circle(
position=[rdt(0,wsx),rdt(0,wsy)],\
velocity=[rdt(-v,v),rdt(-v,v)],\
acceleration=[0,0],\
mass=rdt(1,100),\
borders=[[0,wsx],[0,wsy]]) \
for i in range(circles_number)]
def update(self):
self.affectCollisions()
for entity in self.entities:
entity.update()
self.affectFriction()
def affectFriction(self):
f=self.factor
for entity in self.entities:
entity.velocity=[f*entity.velocity[0],f*entity.velocity[1]]
def affectCollisions(self):
l=len(self.entities)
for y in range(l):
for x in range(y):
self.affectCollision(self.entities[y],self.entities[x])
def affectCollision(self,entity1,entity2):
x1,y1=entity1.position
x2,y2=entity2.position
r1=entity1.radius
r2=entity2.radius
if sqrt((x1-x2)**2+(y1-y2)**2)<r1+r2:
self.affectVelocity(entity1,entity2)
def affectVelocity(self,entity1,entity2):
x1,y1=entity1.position
x2,y2=entity2.position
vx1,vy1=entity1.velocity
vx2,vy2=entity2.velocity
m1=entity1.mass
m2=entity2.mass
if x2!=x1:
angle=-atan((y2-y1)/(x2-x1))
ux1,uy1=self.rotate(entity1.velocity,angle)
ux2,uy2=self.rotate(entity2.velocity,angle)
v1=[self.affectOneVelocity(ux1,ux2,m1,m2),uy1]
v2=[self.affectOneVelocity(ux2,ux1,m1,m2),uy2]
entity1.velocity=self.rotate(v1,-angle)
entity2.velocity=self.rotate(v2,-angle)
def affectOneVelocity(self,v1,v2,m1,m2):
return (m1-m2)/(m1+m2)*v1+(2*m2)/(m1+m2)*v2
def rotate(self,velocity,angle):
vx,vy=velocity
nvx=vx*cos(angle)-vy*sin(angle)
nvy=vx*sin(angle)+vy*cos(angle)
return [nvx,nvy]
if __name__=="__main__":
room=Room("Vive les cercles",10)
room()