import pygame_geometry as pgg from pygame_geometry.abstract import * from pygame_geometry.context import Context from pygame_geometry import colors as cl context = Context("title") # create a context similar to a pygame surface p1 = Point(2,2) p2 = Point(3,2, color=cl.BLUE) r = Rectangle(50, 50, 100, 200) # main game loop while context.open: # clear the window context.clear() # check quit event (empty pygame event buffer by doing so) context.check() # update objects p1.rotate() r.move(1, 0) # show objects p1.show(context) p2.show(context) r.show(context) # flip the screen context.flip()