#------# #Import# #------# from pygame.locals import * import pygame #import autogui #---------# #Variables# #---------# BLACK = ( 0, 0, 0) BLUE = ( 0, 0,255) RED = (255, 0, 0) YELLOW = (255,255, 0) WHITE = (255,255,255) def edit(board=[[BLACK for i in range(50)] for j in range(50)]): v,b,n=WHITE COLOR=[v,b,n] x,y=(0,0) coordonates=[x,y] pygame.init() size=(500,500) tx,ty=(10,10) screen = pygame.display.set_mode(size) pygame.display.set_caption("Puissance 4") done=False try: while not done: for _x in range(len(board)): for _y in range(len(board[_x])): pygame.draw.rect(screen, board[_y][_x], (_x*tx,_y*ty,tx-1,ty-1), 0) pygame.draw.rect(screen, COLOR, (x*tx,y*ty,tx-1,ty-1), 0) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == MOUSEBUTTONDOWN and event.button == 1: x=int(event.pos[0]//tx) y=int(event.pos[1]//ty) if event.type == KEYDOWN: if event.key == pygame.K_DOWN and y0: y-=10 if event.key == pygame.K_LEFT and x>0: x-=10 if event.key == pygame.K_RIGHT and x