Files
2020-07-29 12:59:12 +02:00

131 lines
4.3 KiB
Python

from .materialform import MaterialForm
from .abstract import Point,Form,Segment,Vector
import math
class MaterialFormHandler:
def __init__(self,material_forms):
"""Create material form collider object."""
self.forms=material_forms
self.time=0.1
def update(self,t):
"""Update the forms and deal with its collisions."""
self.updateForms(t)
self.dealCollisions()
def updateForms(self,t):
"""Update the forms."""
for form in self.forms:
form.update(t)
def dealCollisions(self):
"""Deal with all collisions."""
l=len(self.forms)
for i in range(l):
for j in range(i):
f1=self.forms[i]
f2=self.forms[j]
self.collide(f1,f2)
def rotate(self,angle=math.pi/2,point=Point(0,0)):
"""Rotate the forms using an angle and a point."""
for form in self.forms:
form.rotate(angle,point)
def collide(self,object1,object2):
"""Deal with the collisions of two objects 'object1' and 'object2'."""
#I've got no clue how to do such a thing
#I just know that i need the motions of the forms, the coordonnates of its points and their masses.
ap1=object1.points
bp1=[Point.createFromVector(p1.getNextPosition(self.time)) for p1 in ap1]
ls1=[Segment(a1.abstract,b1) for (a1,b1) in zip(ap1,bp1)]
ap2=object2.points
bp2=[Point.createFromVector(p2.getNextPosition(self.time)) for p2 in ap2]
ls2=[Segment(a2.abstract,b2) for (a2,b2) in zip(ap2,bp2)]
points=[]
for s1 in ls1:
for s2 in ls2:
print(s1,s2)
point=s1.crossSegment(s2)
if point:
print(point)
points.append(point)
return points
def show(self,surface):
"""Show the material forms on the surface."""
for form in self.forms:
form.show(surface)
def affectFriction(self):
"""Affect all entities with frixion for all dimensions."""
for entity in self.entities:
for i in range(len(entity.center.position)):
entity.velocity=[self.factor*entity.velocity[0],self.factor*entity.velocity[1]]
def affectCollisions(self):
"""Affect all entities with collisions between themselves."""
l=len(self.entities)
for y in range(l):
for x in range(y):
self.affectCollision(self.entities[y],self.entities[x])
def affectCollision(self,entity1,entity2):
x1,y1=entity1.position
x2,y2=entity2.position
r1=entity1.radius
r2=entity2.radius
if sqrt((x1-x2)**2+(y1-y2)**2)<r1+r2:
self.affectVelocity(entity1,entity2)
def affectVelocity(self,entity1,entity2):
x1,y1=entity1.position
x2,y2=entity2.position
vx1,vy1=entity1.velocity
vx2,vy2=entity2.velocity
m1=entity1.mass
m2=entity2.mass
if x2!=x1:
angle=-atan((y2-y1)/(x2-x1))
ux1,uy1=self.rotate2(entity1.velocity,angle)
ux2,uy2=self.rotate2(entity2.velocity,angle)
v1=[self.affectOneVelocity(ux1,ux2,m1,m2),uy1]
v2=[self.affectOneVelocity(ux2,ux1,m1,m2),uy2]
entity1.velocity=self.rotate2(v1,-angle)
entity2.velocity=self.rotate2(v2,-angle)
def affectOneVelocity(self,v1,v2,m1,m2):
return (m1-m2)/(m1+m2)*v1+(2*m2)/(m1+m2)*v2
def rotate2(self,velocity,angle):
vx,vy=velocity
nvx=vx*cos(angle)-vy*sin(angle)
nvy=vx*sin(angle)+vy*cos(angle)
return [nvx,nvy]
if __name__=="__main__":
from .surface import Surface
surface=Surface(name="Material Form Handler")
ps1=[Point(0,0),Point(0,1),Point(1,1),Point(1,0)]
f1=Form(ps1)
f1=MaterialForm.createFromForm(f1)
f1.velocity=Vector(1,1)
ps2=[Point(0,0),Point(0,2),Point(2,2),Point(2,0)]
f2=Form(ps2)
f2=MaterialForm.createFromForm(f2)
forms=[f1,f2]
handler=MaterialFormHandler(forms)
while surface.open:
surface.check()
surface.control()
surface.clear()
surface.show()
handler.update(1)
handler.rotate(0.1)
handler.show(surface)
surface.flip()