Files
2020-07-29 12:59:12 +02:00

86 lines
2.6 KiB
Python

from .abstract import Circle,Point,Vector
from .motion import Motion
from . import colors
import random
class MaterialCircle:
def random(corners=[-1,-1,1,1],radius=random.uniform(0,1),color=colors.WHITE):
"""Create a random material circle."""
p=Vector.random()
v=Vector.random()
a=Vector.random()
m=Motion([p,v,a])
return MaterialCircle(m,radius,color)
def __init__(self,motion=Motion,radius,color):
"""Create a material circle using position, radius and color."""
self.motion=motion
self.radius=radius
self.color=color
def show(self,surface,color=None):
"""Show the material circle on the surface and an optional color."""
if not color: color=color
c=self.getAbstractCircle()
c.show(surface,color=color)
def showMotion(self,surface,color=None):
"""Show the motion of the material circle using the surface and an optional color."""
if not color: color=color
self.motion.show(surface,color)
def onCollision(self,point):
"""React to a physical collision between two objects using the material point of collision."""
vector=Vector.createFromPoint(point)
a=vector.angle()
v1=self.motion.getVelocity()
v2=point.motion.getVelocity()
v1.rotate()
pm=point.mass
px,py=point.position
def affectVelocity(self,entity1,entity2):
x1,y1=entity1.position
x2,y2=entity2.position
vx1,vy1=entity1.velocity
vx2,vy2=entity2.velocity
m1=entity1.mass
m2=entity2.mass
if x2!=x1:
angle=-atan((y2-y1)/(x2-x1)) #Will trigger an error if both object are on a vertical line
ux1,uy1=self.rotate(entity1.velocity,angle)
ux2,uy2=self.rotate(entity2.velocity,angle)
v1=[self.affectOneVelocity(ux1,ux2,m1,m2),uy1]
v2=[self.affectOneVelocity(ux2,ux1,m1,m2),uy2]
entity1.velocity=self.rotate(v1,-angle)
entity2.velocity=self.rotate(v2,-angle)
def affectOneVelocity(self,v1,v2,m1,m2):
return (m1-m2)/(m1+m2)*v1+(2*m2)/(m1+m2)*v2
def rotate(self,velocity,angle):
vx,vy=velocity
nvx=vx*cos(angle)-vy*sin(angle)
nvy=vx*sin(angle)+vy*cos(angle)
return [nvx,nvy]
if __name__=="__main__":
from .surface import Surface
surface=Surface()
mc=MaterialCircle()
while surface.open:
surface.check()
surface.control()
surface.clear()
surface.show()
mc.show(surface)
surface.flip()